mirror of
https://github.com/luanti-org/luanti.git
synced 2025-12-25 07:45:27 +01:00
Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
This commit is contained in:
@@ -3656,7 +3656,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
|
||||
|
||||
if (mlist && (client->getPlayerItem() < mlist->getSize())) {
|
||||
ItemStack item = mlist->getItem(client->getPlayerItem());
|
||||
camera->wield(item, client->getPlayerItem());
|
||||
camera->wield(item);
|
||||
}
|
||||
runData->update_wielded_item_trigger = false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user