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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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@@ -48,6 +48,7 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef, const char *name):
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last_animation(NO_ANIM),
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hotbar_image(""),
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hotbar_selected_image(""),
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light_color(255,255,255,255),
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m_sneak_node(32767,32767,32767),
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m_sneak_node_exists(false),
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m_old_node_below(32767,32767,32767),
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