mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-15 09:25:37 +02:00
Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
This commit is contained in:
@@ -71,6 +71,8 @@ public:
|
||||
std::string hotbar_image;
|
||||
std::string hotbar_selected_image;
|
||||
|
||||
video::SColor light_color;
|
||||
|
||||
GenericCAO* getCAO() const {
|
||||
return m_cao;
|
||||
}
|
||||
|
Reference in New Issue
Block a user