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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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@@ -39,7 +39,6 @@ Player::Player(IGameDef *gamedef, const char *name):
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is_climbing(false),
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swimming_vertical(false),
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camera_barely_in_ceiling(false),
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light(0),
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inventory(gamedef->idef()),
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hp(PLAYER_MAX_HP),
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hurt_tilt_timer(0),
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