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Add more neighbors on mesh update (#6765)
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@@ -66,7 +66,7 @@ public:
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// Caches the block at p and its neighbors (if needed) and queues a mesh
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// update for the block at p
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void addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
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bool addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
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// Returned pointer must be deleted
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// Returns NULL if queue is empty
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@@ -113,7 +113,8 @@ public:
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// Caches the block at p and its neighbors (if needed) and queues a mesh
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// update for the block at p
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void updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
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void updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent,
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bool update_neighbors = false);
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v3s16 m_camera_offset;
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MutexedQueue<MeshUpdateResult> m_queue_out;
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