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Fix indentation
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@@ -60,9 +60,9 @@ by texture packs. All existing fallback textures can be found in the directory
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### Gameplay Textures
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* `bubble.png`: the bubble texture when the player is drowning
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(default size: 12×12)
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(default size: 12×12)
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* `bubble_gone.png`: like `bubble.png`, but denotes lack of breath
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(transparent by default, same size as bubble.png)
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(transparent by default, same size as bubble.png)
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* `crack_anylength.png`: node overlay texture when digging
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@@ -79,9 +79,9 @@ by texture packs. All existing fallback textures can be found in the directory
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* `halo.png`: used for the node highlighting mesh
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* `heart.png`: used to display the health points of the player
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(default size: 12×12)
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(default size: 12×12)
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* `heart_gone.png`: like `heart.png`, but denotes lack of health points
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(transparent by default, same size as heart.png)
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(transparent by default, same size as heart.png)
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* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
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* `minimap_mask_square.png`: mask used for the square minimap
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@@ -155,23 +155,23 @@ more files in a texture pack called override.txt
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Each line in an override.txt file is a rule. It consists of
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itemname target texture
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itemname target texture
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For example,
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default:dirt_with_grass sides default_stone.png
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default:dirt_with_grass sides default_stone.png
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or
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default:sword_steel inventory my_steel_sword.png
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default:sword_steel inventory my_steel_sword.png
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You can list multiple targets on one line as a comma-separated list:
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default:tree top,bottom my_special_tree.png
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default:tree top,bottom my_special_tree.png
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You can use texture modifiers, as usual:
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default:dirt_with_grass sides default_stone.png^[brighten
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default:dirt_with_grass sides default_stone.png^[brighten
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Finally, if a line is empty or starts with '#' it will be considered
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a comment and not read as a rule. You can use this to better organize
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