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content_cao: Support texture animation for upright_sprite (#10020)
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@@ -58,6 +58,13 @@ void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color);
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*/
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void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
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/*
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Sets texture coords for vertices in the mesh buffer.
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`uv[]` must have `count` elements
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*/
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void setMeshBufferTextureCoords(scene::IMeshBuffer *buf, const v2f *uv, u32 count);
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/*
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Set a constant color for an animated mesh
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*/
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