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Weather: Clean up getHeat/getHumidity somewhat
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@@ -91,6 +91,9 @@ public:
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void addBiome(Biome *b);
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void resolveNodeNames(INodeDefManager *ndef);
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u8 getBiomeIdByName(const char *name);
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s16 calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime);
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s16 calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime);
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};
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#endif
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