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Add an active object step time budget #6721
This can be set via the active_object_interval option.
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@@ -136,6 +136,7 @@ protected:
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bool m_cache_enable_shaders;
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float m_cache_active_block_mgmt_interval;
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float m_cache_abm_interval;
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float m_cache_ao_interval;
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float m_cache_nodetimer_interval;
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IGameDef *m_gamedef;
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