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PlayerSAO/LocalPlayer refactor: (#4612)

* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
This commit is contained in:
Ner'zhul
2016-10-30 14:53:26 +01:00
committed by GitHub
parent d43326021a
commit 9d25242c5c
18 changed files with 353 additions and 335 deletions

View File

@@ -23,12 +23,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverobject.h"
#include "itemgroup.h"
#include "object_properties.h"
#include "constants.h"
class UnitSAO: public ServerActiveObject
{
public:
UnitSAO(ServerEnvironment *env, v3f pos):
ServerActiveObject(env, pos),
m_hp(-1), m_yaw(0) {}
virtual ~UnitSAO() {}
virtual void setYaw(const float yaw) { m_yaw = yaw; }
float getYaw() const { return m_yaw; };
f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
// Deprecated
f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
s16 getHP() const { return m_hp; }
// Use a function, if isDead can be defined by other conditions
bool isDead() const { return m_hp == 0; }
protected:
s16 m_hp;
float m_yaw;
};
/*
LuaEntitySAO needs some internals exposed.
*/
class LuaEntitySAO : public ServerActiveObject
class LuaEntitySAO : public UnitSAO
{
public:
LuaEntitySAO(ServerEnvironment *env, v3f pos,
@@ -74,8 +97,7 @@ public:
v3f getVelocity();
void setAcceleration(v3f acceleration);
v3f getAcceleration();
void setYaw(float yaw);
float getYaw();
void setTextureMod(const std::string &mod);
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
@@ -91,10 +113,9 @@ private:
bool m_registered;
struct ObjectProperties m_prop;
s16 m_hp;
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
ItemGroupList m_armor_groups;
bool m_properties_sent;
@@ -158,11 +179,10 @@ public:
class RemotePlayer;
class PlayerSAO : public ServerActiveObject
class PlayerSAO : public UnitSAO
{
public:
PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_,
const std::set<std::string> &privs, bool is_singleplayer);
PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer);
~PlayerSAO();
ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_PLAYER; }
@@ -182,10 +202,14 @@ public:
bool isAttached();
void step(float dtime, bool send_recommended);
void setBasePosition(const v3f &position);
void setPos(v3f pos);
void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
void setYaw(float);
void setPitch(float);
void setYaw(const float yaw, bool send_data = true);
void setPitch(const float pitch, bool send_data = true);
f32 getPitch() const { return m_pitch; }
f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
// Deprecated
f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
/*
Interaction interface
@@ -196,11 +220,10 @@ public:
ServerActiveObject *puncher,
float time_from_last_punch);
void rightClick(ServerActiveObject *clicker);
s16 getHP() const;
void setHP(s16 hp);
void setHP(s16 hp, bool direct = false);
s16 readDamage();
u16 getBreath() const;
void setBreath(u16 breath);
u16 getBreath() const { return m_breath; }
void setBreath(const u16 breath);
void setArmorGroups(const ItemGroupList &armor_groups);
ItemGroupList getArmorGroups();
void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
@@ -283,6 +306,11 @@ public:
bool getCollisionBox(aabb3f *toset);
bool collideWithObjects();
void initialize(RemotePlayer *player, const std::set<std::string> &privs);
v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
v3f getEyeOffset() const { return v3f(0, BS * 1.625f, 0); }
private:
std::string getPropertyPacket();
@@ -326,8 +354,8 @@ private:
v3f m_attachment_position;
v3f m_attachment_rotation;
bool m_attachment_sent;
u16 m_breath;
f32 m_pitch;
public:
float m_physics_override_speed;
float m_physics_override_jump;