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Implement spawning particles with node texture appearance
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@@ -1577,6 +1577,7 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
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pkt.putRawString(os.str());
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}
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pkt << p.glow << p.object_collision;
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pkt << p.node.param0 << p.node.param2 << p.node_tile;
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Send(&pkt);
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}
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