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Drop ENABLE_GLES option
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either. That's not necessary anymore and gets in the way sometimes.
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@@ -28,14 +28,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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#include "config.h"
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#if ENABLE_GLES
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#include <IVideoDriver.h>
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#endif
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class IGameDef;
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struct TileSpec;
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struct TileDef;
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namespace irr { namespace video { class IVideoDriver; } }
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typedef std::vector<video::SColor> Palette;
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/*
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@@ -133,9 +131,7 @@ public:
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IWritableTextureSource *createTextureSource();
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#if ENABLE_GLES
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video::IImage *Align2Npot2(video::IImage *image, video::IVideoDriver *driver);
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#endif
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enum MaterialType{
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TILE_MATERIAL_BASIC,
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