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Fix non-fancy leaves not making faces with water
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@@ -530,7 +530,7 @@ public:
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f->visual_solidness = 1;
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} else {
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f->drawtype = NDT_NORMAL;
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f->solidness = 1;
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f->solidness = 2;
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for(u32 i=0; i<6; i++){
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f->setTexture(i, f->tname_tiles[i]
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+ std::string("^[noalpha"));
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