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Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
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@@ -46,6 +46,10 @@ class RenderingCore;
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class RenderingEngine
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{
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public:
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/// Default color factor before applying effects like bloom or tomemapping
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/// this is derived from tonemapping code and tuned empirically
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static constexpr float DEFAULT_EXPOSURE_FACTOR = 2.5f;
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RenderingEngine(IEventReceiver *eventReceiver);
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~RenderingEngine();
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