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Allow fog color to be overriden properly (#14296)

This commit is contained in:
sfan5
2024-01-23 22:33:33 +01:00
committed by GitHub
parent a29d3cf074
commit 9e3a11534f
11 changed files with 96 additions and 84 deletions

View File

@@ -1,7 +1,7 @@
uniform sampler2D baseTexture;
uniform vec3 dayLight;
uniform vec4 skyBgColor;
uniform vec4 fogColor;
uniform float fogDistance;
uniform float fogShadingParameter;
uniform vec3 eyePosition;
@@ -448,7 +448,7 @@ void main(void)
// Note: clarity = (1 - fogginess)
float clarity = clamp(fogShadingParameter
- fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0);
col = mix(skyBgColor, col, clarity);
col = mix(fogColor, col, clarity);
col = vec4(col.rgb, base.a);
gl_FragData[0] = col;

View File

@@ -1,7 +1,7 @@
uniform sampler2D baseTexture;
uniform vec3 dayLight;
uniform vec4 skyBgColor;
uniform vec4 fogColor;
uniform float fogDistance;
uniform float fogShadingParameter;
uniform vec3 eyePosition;
@@ -449,7 +449,7 @@ void main(void)
// Note: clarity = (1 - fogginess)
float clarity = clamp(fogShadingParameter
- fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0);
col = mix(skyBgColor, col, clarity);
col = mix(fogColor, col, clarity);
col = vec4(col.rgb, base.a);
gl_FragData[0] = col;