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Allow fog color to be overriden properly (#14296)
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@@ -1,7 +1,7 @@
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uniform sampler2D baseTexture;
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uniform vec3 dayLight;
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uniform vec4 skyBgColor;
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uniform vec4 fogColor;
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uniform float fogDistance;
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uniform float fogShadingParameter;
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uniform vec3 eyePosition;
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@@ -448,7 +448,7 @@ void main(void)
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// Note: clarity = (1 - fogginess)
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float clarity = clamp(fogShadingParameter
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- fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0);
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col = mix(skyBgColor, col, clarity);
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col = mix(fogColor, col, clarity);
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col = vec4(col.rgb, base.a);
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gl_FragData[0] = col;
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