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synced 2025-10-23 12:45:43 +02:00
Allow fog color to be overriden properly (#14296)
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@@ -54,12 +54,12 @@ public:
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float getBrightness() { return m_brightness; }
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const video::SColor &getBgColor() const
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video::SColor getBgColor() const
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{
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return m_visible ? m_bgcolor : m_fallback_bg_color;
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}
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const video::SColor &getSkyColor() const
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video::SColor getSkyColor() const
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{
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return m_visible ? m_skycolor : m_fallback_bg_color;
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}
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@@ -90,6 +90,7 @@ public:
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const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
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void setVisible(bool visible) { m_visible = visible; }
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// Set only from set_sky API
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void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; }
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void setFallbackBgColor(video::SColor fallback_bg_color)
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@@ -111,17 +112,23 @@ public:
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const std::string &use_sun_tint);
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void setInClouds(bool clouds) { m_in_clouds = clouds; }
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void clearSkyboxTextures() { m_sky_params.textures.clear(); }
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void addTextureToSkybox(const std::string &texture, int material_id,
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void addTextureToSkybox(const std::string &texture, int material_id,
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ITextureSource *tsrc);
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const video::SColorf &getCurrentStarColor() const { return m_star_color; }
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// Note: the Sky class doesn't use these values. It just stores them.
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void setFogDistance(s16 fog_distance) { m_sky_params.fog_distance = fog_distance; }
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s16 getFogDistance() const { return m_sky_params.fog_distance; }
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void setFogStart(float fog_start) { m_sky_params.fog_start = fog_start; }
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float getFogStart() const { return m_sky_params.fog_start; }
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void setVolumetricLightStrength(float volumetric_light_strength) { m_sky_params.volumetric_light_strength = volumetric_light_strength; }
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float getVolumetricLightStrength() const { return m_sky_params.volumetric_light_strength; }
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void setFogColor(video::SColor v) { m_sky_params.fog_color = v; }
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video::SColor getFogColor() const {
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if (m_sky_params.fog_color.getAlpha() > 0)
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return m_sky_params.fog_color;
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return getBgColor();
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}
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private:
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aabb3f m_box;
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