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Header file tweaking; mainly for speed
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@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "main.h" // For g_settings and g_texturesource
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#include "mineral.h"
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#include "mapblock_mesh.h" // For MapBlock_LightColor()
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#include "settings.h"
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#ifndef SERVER
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// Create a cuboid.
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@@ -128,10 +129,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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/*
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Some settings
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*/
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bool new_style_water = g_settings.getBool("new_style_water");
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bool new_style_leaves = g_settings.getBool("new_style_leaves");
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//bool smooth_lighting = g_settings.getBool("smooth_lighting");
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bool invisible_stone = g_settings.getBool("invisible_stone");
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bool new_style_water = g_settings->getBool("new_style_water");
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bool new_style_leaves = g_settings->getBool("new_style_leaves");
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//bool smooth_lighting = g_settings->getBool("smooth_lighting");
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bool invisible_stone = g_settings->getBool("invisible_stone");
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float node_liquid_level = 1.0;
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if(new_style_water)
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