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ObjectProperties
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@@ -20,29 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef LUAENTITY_COMMON_HEADER
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#define LUAENTITY_COMMON_HEADER
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#include <string>
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#include "irrlichttypes.h"
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#include <iostream>
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struct LuaEntityProperties
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{
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// Values are BS=1
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s16 hp_max;
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bool physical;
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float weight;
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core::aabbox3d<f32> collisionbox;
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std::string visual;
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v2f visual_size;
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core::array<std::string> textures;
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v2s16 spritediv;
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v2s16 initial_sprite_basepos;
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LuaEntityProperties();
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std::string dump();
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void serialize(std::ostream &os);
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void deSerialize(std::istream &is);
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};
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#define LUAENTITY_CMD_UPDATE_POSITION 0
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#define LUAENTITY_CMD_SET_TEXTURE_MOD 1
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#define LUAENTITY_CMD_SET_SPRITE 2
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