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ObjectProperties
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@@ -28,7 +28,7 @@ class Server;
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class ServerEnvironment;
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class ServerActiveObject;
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typedef struct lua_State lua_State;
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struct LuaEntityProperties;
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struct ObjectProperties;
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struct ItemStack;
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struct PointedThing;
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//class IGameDef;
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@@ -83,7 +83,7 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
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void scriptapi_luaentity_rm(lua_State *L, u16 id);
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std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
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void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
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LuaEntityProperties *prop);
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ObjectProperties *prop);
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void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
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void scriptapi_luaentity_punch(lua_State *L, u16 id,
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ServerActiveObject *puncher, float time_from_last_punch,
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