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	Fix map_seed not changed when creating a new world after login to another
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		| @@ -90,6 +90,8 @@ local function create_world_buttonhandler(this, fields) | ||||
|  | ||||
| 			local message = nil | ||||
|  | ||||
| 			core.setting_set("fixed_map_seed", fields["te_seed"]) | ||||
|  | ||||
| 			if not menudata.worldlist:uid_exists_raw(worldname) then | ||||
| 				core.setting_set("mg_name",fields["dd_mapgen"]) | ||||
| 				message = core.create_world(worldname,gameindex) | ||||
| @@ -97,8 +99,6 @@ local function create_world_buttonhandler(this, fields) | ||||
| 				message = fgettext("A world named \"$1\" already exists", worldname) | ||||
| 			end | ||||
|  | ||||
| 			core.setting_set("fixed_map_seed", fields["te_seed"]) | ||||
|  | ||||
| 			if message ~= nil then | ||||
| 				gamedata.errormessage = message | ||||
| 			else | ||||
|   | ||||
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