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Optimize headers
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@@ -21,6 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define UTIL_NUMERIC_HEADER
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#include "../irrlichttypes.h"
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#include "../irr_v2d.h"
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#include "../irr_v3d.h"
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#include "../irr_aabb3d.h"
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#include <irrList.h>
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// Calculate the borders of a "d-radius" cube
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void getFacePositions(core::list<v3s16> &list, u16 d);
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