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Fix 4dir nodebox sometimes not rendering face (#14533)
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@@ -1534,8 +1534,10 @@ void MapblockMeshGenerator::drawNodeboxNode()
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bool param2_is_rotation =
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cur_node.f->param_type_2 == CPT2_COLORED_FACEDIR ||
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cur_node.f->param_type_2 == CPT2_COLORED_WALLMOUNTED ||
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cur_node.f->param_type_2 == CPT2_COLORED_4DIR ||
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cur_node.f->param_type_2 == CPT2_FACEDIR ||
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cur_node.f->param_type_2 == CPT2_WALLMOUNTED;
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cur_node.f->param_type_2 == CPT2_WALLMOUNTED ||
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cur_node.f->param_type_2 == CPT2_4DIR;
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bool param2_is_level =
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cur_node.f->param_type_2 == CPT2_LEVELED;
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