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Better UX when touch events aren't supported by Irrlicht device (#15288)
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@@ -93,6 +93,9 @@ public:
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//! Checks if the window could possibly be visible.
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bool isWindowVisible() const override;
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//! Checks if the Irrlicht device supports touch events.
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bool supportsTouchEvents() const override;
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//! Get the position of this window on screen
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core::position2di getWindowPosition() override;
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