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Better UX when touch events aren't supported by Irrlicht device (#15288)

This commit is contained in:
grorp
2024-10-16 21:37:00 +02:00
committed by GitHub
parent 24704b01d9
commit 9f43018df2
10 changed files with 50 additions and 4 deletions

View File

@@ -1576,6 +1576,9 @@ bool Game::createClient(const GameStartData &start_data)
bool Game::shouldShowTouchControls()
{
if (!device->supportsTouchEvents())
return false;
const std::string &touch_controls = g_settings->get("touch_controls");
if (touch_controls == "auto")
return RenderingEngine::getLastPointerType() == PointerType::Touch;