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Handle writing to unloaded blocks in MMVManip::blitBackAll()
This could happen before and would just silently discard the data, but now that Lua can create VManips without loading from map beforehand we definitely need to handle this case.
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@@ -15,7 +15,6 @@
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Debug stuff
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*/
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u64 emerge_time = 0;
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u64 emerge_load_time = 0;
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VoxelManipulator::~VoxelManipulator()
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{
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