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Handle writing to unloaded blocks in MMVManip::blitBackAll()
This could happen before and would just silently discard the data, but now that Lua can create VManips without loading from map beforehand we definitely need to handle this case.
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@@ -34,7 +34,6 @@ class NodeDefManager;
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Debug stuff
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*/
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extern u64 emerge_time;
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extern u64 emerge_load_time;
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/*
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This class resembles aabbox3d<s16> a lot, but has inclusive
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