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added enable_build_where_you_stand option
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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@@ -967,6 +967,7 @@ bool nodePlacementPrediction(Client &client,
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// Dont place node when player would be inside new node
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// NOTE: This is to be eventually implemented by a mod as client-side Lua
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if (!nodedef->get(n).walkable ||
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g_settings->getBool("enable_build_where_you_stand") ||
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(client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
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(nodedef->get(n).walkable &&
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neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
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