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Rename "opaque_water" setting to "translucent_liquids" with inverted meaning (#14660)
The old setting will be migrated properly. --------- Co-authored-by: grorp <gregor.parzefall@posteo.de>
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@@ -184,7 +184,7 @@ public:
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WorldAlignMode world_aligned_mode;
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AutoScale autoscale_mode;
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int node_texture_size;
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bool opaque_water;
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bool translucent_liquids;
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bool connected_glass;
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bool enable_mesh_cache;
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bool enable_minimap;
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