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Update minetest.conf.example and dummy cpp file
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@@ -121,7 +121,7 @@
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# joystick_id = 0
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# The type of joystick
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# type: enum values: auto, generic, xbox
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# type: enum values: auto, generic, xbox, dragonrise_gamecube
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# joystick_type = auto
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# The time in seconds it takes between repeated events
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@@ -129,12 +129,12 @@
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# type: float min: 0.001
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# repeat_joystick_button_time = 0.17
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# The deadzone of the joystick
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# The dead zone of the joystick
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# type: int
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# joystick_deadzone = 2048
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# The sensitivity of the joystick axes for moving the
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# ingame view frustum around.
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# in-game view frustum around.
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# type: float
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# joystick_frustum_sensitivity = 170
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@@ -503,7 +503,7 @@
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### Basic
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# Whether nametag backgrounds should be shown by default.
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# Whether name tag backgrounds should be shown by default.
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# Mods may still set a background.
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# type: bool
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# show_nametag_backgrounds = true
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@@ -551,7 +551,7 @@
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### Filtering
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# Use mip mapping to scale textures. May slightly increase performance,
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# Use mipmapping to scale textures. May slightly increase performance,
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# especially when using a high resolution texture pack.
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# Gamma correct downscaling is not supported.
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# type: bool
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@@ -580,7 +580,7 @@
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. This setting is ONLY applies if
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# memory. Powers of 2 are recommended. This setting is ONLY applied if
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# bilinear/trilinear/anisotropic filtering is enabled.
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# This is also used as the base node texture size for world-aligned
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# texture autoscaling.
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@@ -679,7 +679,7 @@
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# Texture size to render the shadow map on.
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# This must be a power of two.
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# Bigger numbers create better shadowsbut it is also more expensive.
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# Bigger numbers create better shadows but it is also more expensive.
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# type: int min: 128 max: 8192
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# shadow_map_texture_size = 1024
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@@ -689,37 +689,38 @@
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# type: bool
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# shadow_map_texture_32bit = true
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# Enable poisson disk filtering.
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# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering.
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# Enable Poisson disk filtering.
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# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
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# type: bool
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# shadow_poisson_filter = true
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# Define shadow filtering quality
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# This simulates the soft shadows effect by applying a PCF or poisson disk
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# Define shadow filtering quality.
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# This simulates the soft shadows effect by applying a PCF or Poisson disk
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# but also uses more resources.
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# type: enum values: 0, 1, 2
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# shadow_filters = 1
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# Enable colored shadows.
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# Enable colored shadows.
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# On true translucent nodes cast colored shadows. This is expensive.
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# type: bool
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# shadow_map_color = false
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# Set the shadow update time.
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# Lower value means shadows and map updates faster, but it consume more resources.
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# Minimun value 0.001 seconds max value 0.2 seconds
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# type: float min: 0.001 max: 0.2
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# shadow_update_time = 0.2
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# Spread a complete update of shadow map over given amount of frames.
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# Higher values might make shadows laggy, lower values
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# will consume more resources.
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# Minimum value: 1; maximum value: 16
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# type: int min: 1 max: 16
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# shadow_update_frames = 8
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# Set the soft shadow radius size.
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# Lower values mean sharper shadows bigger values softer.
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# Minimun value 1.0 and max value 10.0
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# Lower values mean sharper shadows, bigger values mean softer shadows.
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# Minimum value: 1.0; maximum value: 10.0
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# type: float min: 1 max: 10
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# shadow_soft_radius = 1.0
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# Set the tilt of Sun/Moon orbit in degrees
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# Set the tilt of Sun/Moon orbit in degrees.
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# Value of 0 means no tilt / vertical orbit.
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# Minimun value 0.0 and max value 60.0
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# Minimum value: 0.0; maximum value: 60.0
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# type: float min: 0 max: 60
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# shadow_sky_body_orbit_tilt = 0.0
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@@ -823,7 +824,7 @@
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# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
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# On other platforms, OpenGL is recommended.
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# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
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# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
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# type: enum values: opengl, ogles1, ogles2
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# video_driver = opengl
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# Radius of cloud area stated in number of 64 node cloud squares.
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@@ -900,7 +901,7 @@
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# crosshair_color = (255,255,255)
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# Crosshair alpha (opaqueness, between 0 and 255).
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# Also controls the object crosshair color
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# This also applies to the object crosshair.
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# type: int min: 0 max: 255
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# crosshair_alpha = 255
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@@ -917,7 +918,7 @@
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# type: float
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# hud_hotbar_max_width = 1.0
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# Modifies the size of the hudbar elements.
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# Modifies the size of the HUD elements.
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# type: float
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# hud_scaling = 1.0
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@@ -1108,7 +1109,7 @@
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# screenshot_path = screenshots
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# Format of screenshots.
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# type: enum values: png, jpg, bmp, pcx, ppm, tga
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# type: enum values: png, jpg
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# screenshot_format = png
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# Screenshot quality. Only used for JPEG format.
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@@ -1123,6 +1124,10 @@
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# type: int min: 1
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# screen_dpi = 72
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# Adjust the detected display density, used for scaling UI elements.
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# type: float
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# display_density_factor = 1
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# Windows systems only: Start Minetest with the command line window in the background.
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# Contains the same information as the file debug.txt (default name).
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# type: bool
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@@ -1155,13 +1160,13 @@
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# Client
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#
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# If enabled, http links in chat can be middle-clicked or ctrl-left-clicked to open the link in the OS's default web browser.
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# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
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# type: bool
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# clickable_chat_weblinks = false
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# If clickable_chat_weblinks is enabled, specify the color (as 24-bit hexadecimal) of weblinks in chat.
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# Optional override for chat weblink color.
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# type: string
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# chat_weblink_color = #8888FF
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# chat_weblink_color =
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## Network
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@@ -1177,9 +1182,9 @@
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# remote_port = 30000
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# Prometheus listener address.
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# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
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# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
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# enable metrics listener for Prometheus on that address.
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# Metrics can be fetch on http://127.0.0.1:30000/metrics
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# Metrics can be fetched on http://127.0.0.1:30000/metrics
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# type: string
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# prometheus_listener_address = 127.0.0.1:30000
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@@ -1314,11 +1319,10 @@
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# type: int
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# max_packets_per_iteration = 1024
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# ZLib compression level to use when sending mapblocks to the client.
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# -1 - Zlib's default compression level
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# 0 - no compresson, fastest
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# Compression level to use when sending mapblocks to the client.
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# -1 - use default compression level
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# 0 - least compression, fastest
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# 9 - best compression, slowest
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# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
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# type: int min: -1 max: 9
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# map_compression_level_net = -1
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@@ -1553,7 +1557,7 @@
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# deprecated_lua_api_handling = log
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# Number of extra blocks that can be loaded by /clearobjects at once.
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# This is a trade-off between sqlite transaction overhead and
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# This is a trade-off between SQLite transaction overhead and
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# memory consumption (4096=100MB, as a rule of thumb).
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# type: int
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# max_clearobjects_extra_loaded_blocks = 4096
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@@ -1571,13 +1575,12 @@
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# type: enum values: 0, 1, 2
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# sqlite_synchronous = 2
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# ZLib compression level to use when saving mapblocks to disk.
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# -1 - Zlib's default compression level
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# 0 - no compresson, fastest
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# Compression level to use when saving mapblocks to disk.
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# -1 - use default compression level
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# 0 - least compression, fastest
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# 9 - best compression, slowest
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# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
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# type: int min: -1 max: 9
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# map_compression_level_disk = 3
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# map_compression_level_disk = -1
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# Length of a server tick and the interval at which objects are generally updated over
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# network.
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@@ -1705,7 +1708,7 @@
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# type: bool
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# instrument.lbm = true
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# Instrument chatcommands on registration.
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# Instrument chat commands on registration.
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# type: bool
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# instrument.chatcommand = true
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@@ -1824,7 +1827,7 @@
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# Global map generation attributes.
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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# and junglegrass, in all other mapgens this flag controls all decorations.
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# and jungle grass, in all other mapgens this flag controls all decorations.
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# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
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# mg_flags = caves,dungeons,light,decorations,biomes,ores
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@@ -3405,17 +3408,17 @@
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# enable_mapgen_debug_info = false
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# Maximum number of blocks that can be queued for loading.
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# type: int
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# type: int min: 1 max: 1000000
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# emergequeue_limit_total = 1024
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# Maximum number of blocks to be queued that are to be loaded from file.
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# This limit is enforced per player.
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# type: int
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# type: int min: 1 max: 1000000
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# emergequeue_limit_diskonly = 128
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# Maximum number of blocks to be queued that are to be generated.
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# This limit is enforced per player.
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# type: int
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# type: int min: 1 max: 1000000
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# emergequeue_limit_generate = 128
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# Number of emerge threads to use.
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