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generate-time lighting optimization
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@@ -312,7 +312,8 @@ public:
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#endif // !SERVER
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// See comments in mapblock.cpp
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bool propagateSunlight(core::map<v3s16, bool> & light_sources);
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bool propagateSunlight(core::map<v3s16, bool> & light_sources,
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bool remove_light=false, bool *black_air_left=NULL);
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// Copies data to VoxelManipulator to getPosRelative()
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void copyTo(VoxelManipulator &dst);
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