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fixed face updating slowness bug
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@@ -1224,8 +1224,7 @@ bool Client::AsyncProcessData()
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}
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return false;
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/*
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LazyMeshUpdater mesh_updater(&m_env);
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/*LazyMeshUpdater mesh_updater(&m_env);
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for(;;)
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{
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bool r = AsyncProcessPacket(mesh_updater);
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@@ -1233,6 +1232,7 @@ bool Client::AsyncProcessData()
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break;
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}
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return false;*/
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}
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void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
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