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Slippery: Simplify, make more efficient (#7086)
Use already existing collision results for the nearest colliding node Fix slippery effect in free_move mode
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@@ -61,7 +61,6 @@ public:
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u8 liquid_viscosity = 0;
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bool is_climbing = false;
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bool swimming_vertical = false;
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bool is_slipping = false;
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float physics_override_speed = 1.0f;
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float physics_override_jump = 1.0f;
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