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Add third person view
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@@ -27,6 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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#include <ICameraSceneNode.h>
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#include "client.h"
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class LocalPlayer;
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struct MapDrawControl;
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class IGameDef;
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@@ -113,7 +115,8 @@ public:
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// Update the camera from the local player's position.
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// busytime is used to adjust the viewing range.
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void update(LocalPlayer* player, f32 frametime, f32 busytime,
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v2u32 screensize, f32 tool_reload_ratio);
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v2u32 screensize, f32 tool_reload_ratio,
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int current_camera_mode, ClientEnvironment &c_env);
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// Render distance feedback loop
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void updateViewingRange(f32 frametime_in, f32 busytime_in);
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