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Add third person view
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@@ -27,6 +27,8 @@ class ClientEnvironment;
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class ClientActiveObject;
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enum localPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both
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class LocalPlayer : public Player
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{
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public:
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@@ -60,6 +62,9 @@ public:
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unsigned int last_keyPressed;
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float camera_impact;
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int camera_mode;
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int last_animation;
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float last_animation_speed;
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std::string hotbar_image;
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std::string hotbar_selected_image;
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