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Tilt camera on player damage (tweaked by PilzAdam)
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@@ -233,9 +233,12 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
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m_playernode->setRotation(v3f(0, -1 * player->getYaw(), 0));
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m_playernode->updateAbsolutePosition();
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//Get camera tilt timer (hurt animation)
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float cameratilt = fabs(fabs(player->hurt_tilt_timer-0.75)-0.75);
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// Set head node transformation
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m_headnode->setPosition(player->getEyeOffset());
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m_headnode->setRotation(v3f(player->getPitch(), 0, 0));
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m_headnode->setPosition(player->getEyeOffset()+v3f(0,cameratilt*-player->hurt_tilt_strength,0));
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m_headnode->setRotation(v3f(player->getPitch(), 0, cameratilt*player->hurt_tilt_strength));
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m_headnode->updateAbsolutePosition();
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// Compute relative camera position and target
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