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Add spatial index for objects (#14631)
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@@ -26,7 +26,7 @@ void ActiveObjectMgr::clearIf(const std::function<bool(ServerActiveObject *, u16
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continue;
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if (cb(it.second.get(), it.first)) {
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// Remove reference from m_active_objects
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m_active_objects.remove(it.first);
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removeObject(it.first);
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}
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}
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}
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@@ -68,16 +68,17 @@ bool ActiveObjectMgr::registerObject(std::unique_ptr<ServerActiveObject> obj)
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return false;
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}
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if (objectpos_over_limit(obj->getBasePosition())) {
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v3f p = obj->getBasePosition();
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const v3f pos = obj->getBasePosition();
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if (objectpos_over_limit(pos)) {
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warningstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
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<< "object position (" << p.X << "," << p.Y << "," << p.Z
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<< "object position (" << pos.X << "," << pos.Y << "," << pos.Z
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<< ") outside maximum range" << std::endl;
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return false;
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}
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auto obj_id = obj->getId();
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m_active_objects.put(obj_id, std::move(obj));
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m_spatial_index.insert(pos.toArray(), obj_id);
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auto new_size = m_active_objects.size();
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verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
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@@ -100,6 +101,8 @@ void ActiveObjectMgr::removeObject(u16 id)
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if (!ok) {
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infostream << "Server::ActiveObjectMgr::removeObject(): "
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<< "id=" << id << " not found" << std::endl;
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} else {
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m_spatial_index.remove(id);
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}
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}
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@@ -113,43 +116,47 @@ void ActiveObjectMgr::invalidateActiveObjectObserverCaches()
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}
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}
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void ActiveObjectMgr::getObjectsInsideRadius(const v3f &pos, float radius,
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void ActiveObjectMgr::updateObjectPos(u16 id, v3f pos)
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{
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// HACK defensively only update if we already know the object,
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// otherwise we're still waiting to be inserted into the index
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// (or have already been removed).
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if (m_active_objects.get(id))
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m_spatial_index.update(pos.toArray(), id);
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}
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void ActiveObjectMgr::getObjectsInsideRadius(v3f pos, float radius,
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb)
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{
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float r2 = radius * radius;
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for (auto &activeObject : m_active_objects.iter()) {
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ServerActiveObject *obj = activeObject.second.get();
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if (!obj)
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continue;
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const v3f &objectpos = obj->getBasePosition();
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if (objectpos.getDistanceFromSQ(pos) > r2)
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continue;
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float r_squared = radius * radius;
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m_spatial_index.rangeQuery((pos - v3f(radius)).toArray(), (pos + v3f(radius)).toArray(), [&](auto objPos, u16 id) {
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if (v3f(objPos).getDistanceFromSQ(pos) > r_squared)
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return;
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auto obj = m_active_objects.get(id).get();
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if (!obj)
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return;
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if (!include_obj_cb || include_obj_cb(obj))
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result.push_back(obj);
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}
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});
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}
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void ActiveObjectMgr::getObjectsInArea(const aabb3f &box,
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb)
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{
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for (auto &activeObject : m_active_objects.iter()) {
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ServerActiveObject *obj = activeObject.second.get();
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m_spatial_index.rangeQuery(box.MinEdge.toArray(), box.MaxEdge.toArray(), [&](auto _, u16 id) {
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auto obj = m_active_objects.get(id).get();
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if (!obj)
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continue;
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const v3f &objectpos = obj->getBasePosition();
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if (!box.isPointInside(objectpos))
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continue;
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return;
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if (!include_obj_cb || include_obj_cb(obj))
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result.push_back(obj);
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}
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});
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}
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void ActiveObjectMgr::getAddedActiveObjectsAroundPos(
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const v3f &player_pos, const std::string &player_name,
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v3f player_pos, const std::string &player_name,
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f32 radius, f32 player_radius,
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const std::set<u16> ¤t_objects,
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std::vector<u16> &added_objects)
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