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Co-authored-by: Desour <ds.desour@proton.me> Co-authored-by: sfan5 <sfan5@live.de>
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@@ -205,7 +205,9 @@ public:
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// This is run by ServerThread and does the actual processing
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void AsyncRunStep(float dtime, bool initial_step = false);
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void Receive(float timeout);
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/// Receive and process all incoming packets. Sleep if the time goal isn't met.
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/// @param min_time minimum time to take [s]
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void Receive(float min_time);
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void yieldToOtherThreads(float dtime);
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PlayerSAO* StageTwoClientInit(session_t peer_id);
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