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Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
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@@ -1174,7 +1174,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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// Reduce footstep gain, as non-local-player footsteps are
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// somehow louder.
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spec.gain *= 0.6f;
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m_client->sound()->playSoundAt(spec, false, getPosition());
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m_client->sound()->playSoundAt(spec, getPosition());
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}
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}
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}
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