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Re-order sound-related code (#12382)

Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
This commit is contained in:
SmallJoker
2022-06-20 21:56:12 +02:00
committed by GitHub
parent 0b41533763
commit a463620edb
20 changed files with 140 additions and 188 deletions

View File

@@ -622,9 +622,9 @@ void GUIEngine::updateTopLeftTextSize()
}
/******************************************************************************/
s32 GUIEngine::playSound(const SimpleSoundSpec &spec, bool looped)
s32 GUIEngine::playSound(const SimpleSoundSpec &spec)
{
s32 handle = m_sound_manager->playSound(spec, looped);
s32 handle = m_sound_manager->playSound(spec);
return handle;
}