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Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
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@@ -296,7 +296,7 @@ private:
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clouddata m_cloud;
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/** start playing a sound and return handle */
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s32 playSound(const SimpleSoundSpec &spec, bool looped);
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s32 playSound(const SimpleSoundSpec &spec);
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/** stop playing a sound started with playSound() */
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void stopSound(s32 handle);
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