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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-14 17:15:21 +02:00

Re-order sound-related code (#12382)

Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
This commit is contained in:
SmallJoker
2022-06-20 21:56:12 +02:00
committed by GitHub
parent 0b41533763
commit a463620edb
20 changed files with 140 additions and 188 deletions

View File

@@ -53,7 +53,7 @@ struct ItemDefinition;
struct ToolCapabilities;
struct ObjectProperties;
struct SimpleSoundSpec;
struct ServerSoundParams;
struct ServerPlayingSound;
class Inventory;
class InventoryList;
struct NodeBox;
@@ -91,7 +91,7 @@ void read_soundspec (lua_State *L, int index,
NodeBox read_nodebox (lua_State *L, int index);
void read_server_sound_params (lua_State *L, int index,
ServerSoundParams &params);
ServerPlayingSound &params);
void push_dig_params (lua_State *L,
const DigParams &params);