1
0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-14 09:05:19 +02:00

Re-order sound-related code (#12382)

Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
This commit is contained in:
SmallJoker
2022-06-20 21:56:12 +02:00
committed by GitHub
parent 0b41533763
commit a463620edb
20 changed files with 140 additions and 188 deletions

View File

@@ -437,16 +437,15 @@ int ModApiServer::l_get_worldpath(lua_State *L)
int ModApiServer::l_sound_play(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
ServerSoundParams params;
ServerPlayingSound params;
read_soundspec(L, 1, params.spec);
read_server_sound_params(L, 2, params);
bool ephemeral = lua_gettop(L) > 2 && readParam<bool>(L, 3);
if (ephemeral) {
getServer(L)->playSound(spec, params, true);
getServer(L)->playSound(params, true);
lua_pushnil(L);
} else {
s32 handle = getServer(L)->playSound(spec, params);
s32 handle = getServer(L)->playSound(params);
lua_pushinteger(L, handle);
}
return 1;