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Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
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@@ -60,7 +60,7 @@ void TestNodeDef::testContentFeaturesSerialization()
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std::istringstream is(os.str(), std::ios::binary);
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ContentFeatures f2;
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f2.deSerialize(is);
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f2.deSerialize(is, LATEST_PROTOCOL_VERSION);
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UASSERT(f.walkable == f2.walkable);
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UASSERT(f.node_box.type == f2.node_box.type);
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