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Fix script security path normalization in presence of links (#15481)
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@@ -76,10 +76,11 @@ void MainMenuScripting::registerLuaClasses(lua_State *L, int top)
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bool MainMenuScripting::mayModifyPath(const std::string &path)
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{
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if (fs::PathStartsWith(path, fs::TempPath()))
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std::string path_temp = fs::AbsolutePathPartial(fs::TempPath());
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if (fs::PathStartsWith(path, path_temp))
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return true;
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std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
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std::string path_user = fs::AbsolutePathPartial(porting::path_user);
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
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return true;
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@@ -92,7 +93,7 @@ bool MainMenuScripting::mayModifyPath(const std::string &path)
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
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return true;
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
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if (fs::PathStartsWith(path, fs::AbsolutePathPartial(porting::path_cache)))
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return true;
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return false;
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