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Tweaked clouds a bit
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@@ -760,7 +760,7 @@ void the_game(
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//float cloud_height = BS*55;
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//float cloud_height = BS*20;
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Clouds *clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
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cloud_height, 0);
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cloud_height, time(0));
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/*
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Move into game
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