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Biome API: Add biome-specific river water
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@@ -55,6 +55,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
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b->m_nodenames.push_back("mapgen_stone");
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b->m_nodenames.push_back("mapgen_water_source");
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b->m_nodenames.push_back("mapgen_water_source");
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b->m_nodenames.push_back("mapgen_river_water_source");
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b->m_nodenames.push_back("air");
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m_ndef->pendNodeResolve(b, NODE_RESOLVE_DEFERRED);
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@@ -131,11 +132,12 @@ void BiomeManager::clear()
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void Biome::resolveNodeNames()
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{
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getIdFromNrBacklog(&c_top, "mapgen_dirt_with_grass", CONTENT_AIR);
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getIdFromNrBacklog(&c_filler, "mapgen_dirt", CONTENT_AIR);
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getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
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getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
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getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
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getIdFromNrBacklog(&c_dust, "air", CONTENT_IGNORE);
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getIdFromNrBacklog(&c_top, "mapgen_dirt_with_grass", CONTENT_AIR);
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getIdFromNrBacklog(&c_filler, "mapgen_dirt", CONTENT_AIR);
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getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
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getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
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getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
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getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
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getIdFromNrBacklog(&c_dust, "air", CONTENT_IGNORE);
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}
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