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Lua templating reading (part 4): s16, v2s16, v2f (#7512)
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@@ -458,7 +458,7 @@ int ObjectRef::l_set_animation(lua_State *L)
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// Do it
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v2f frames = v2f(1, 1);
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if (!lua_isnil(L, 2))
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frames = read_v2f(L, 2);
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frames = readParam<v2f>(L, 2);
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float frame_speed = 15;
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if (!lua_isnil(L, 3))
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frame_speed = lua_tonumber(L, 3);
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@@ -955,7 +955,7 @@ int ObjectRef::l_set_sprite(lua_State *L)
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// Do it
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v2s16 p(0,0);
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if (!lua_isnil(L, 2))
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p = read_v2s16(L, 2);
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p = readParam<v2s16>(L, 2);
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int num_frames = 1;
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if (!lua_isnil(L, 3))
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num_frames = lua_tonumber(L, 3);
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