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Draw node animation for items (#15930)
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@@ -246,10 +246,6 @@ public:
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}
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private:
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struct AnimationInfo {
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int frame; // last animation frame
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TileLayer tile;
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};
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irr_ptr<scene::IMesh> m_mesh[MAX_TILE_LAYERS];
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std::vector<MinimapMapblock*> m_minimap_mapblocks;
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