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Network Layer 7 rework (Packet handling)
* Move networkcode to a dedicated directory * Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes * Create object NetworkPacket * It stores command (opcode) and data separated * It also stores peer_id * Data reading can be done by using a streaming interface * Change packet routing analysis * Remove old conditional analysis * Now uses function pointed analysis and add connection state ({Client,Server}::handlers) * Connection state permit to categorize condition to handle before analyze packets * Create a handler for depreciated messages, instead of duplicating code
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@@ -429,6 +429,9 @@ set(common_SRCS
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version.cpp
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voxel.cpp
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voxelalgorithms.cpp
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network/networkpacket.cpp
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network/serveropcodes.cpp
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network/toserverpacket.cpp
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${JTHREAD_SRCS}
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${common_SCRIPT_SRCS}
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${UTIL_SRCS}
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@@ -491,6 +494,8 @@ set(minetest_SRCS
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sky.cpp
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tile.cpp
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wieldmesh.cpp
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network/clientopcodes.cpp
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network/toclientpacket.cpp
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${minetest_SCRIPT_SRCS}
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)
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list(SORT minetest_SRCS)
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